<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="https://dota-kb.github.io/feed.xml" rel="self" type="application/atom+xml" /><link href="https://dota-kb.github.io/" rel="alternate" type="text/html" /><updated>2026-09-23T17:03:54+02:00</updated><id>https://dota-kb.github.io/feed.xml</id><title type="html">DOTA KB</title><subtitle>Personal Dota 2 knowledge base: match post-mortems, drafting notes and the rules I keep relearning the hard way.</subtitle><author><name>gingray</name></author><entry><title type="html">Draft</title><link href="https://dota-kb.github.io/2023/09/01/draft/" rel="alternate" type="text/html" title="Draft" /><published>2023-09-01T00:00:00+02:00</published><updated>2023-09-01T00:00:00+02:00</updated><id>https://dota-kb.github.io/2023/09/01/draft</id><content type="html" xml:base="https://dota-kb.github.io/2023/09/01/draft/"><![CDATA[<h2 id="drow-ranger">Drow Ranger</h2>
<p>Never pick Drow Ranger when enemy team have cores which is core item is Blink Dagger or they have natural jump spell. Like Phantom Assasin, Anti-Mage, Riki<br />
or Sven, Shadow Shaman. Also important that my team mates have strong saving spells or core items for save. Otherwise I’ll just run away all fights and deal no 
damage.</p>

<h2 id="phantom-assassin">Phantom Assassin</h2>
<p>If lane is mess don’t go to corrosion capricora first.</p>

<h2 id="sven">Sven</h2>
<p>If I fight against ranged carry I need to have blink dagger</p>

<h2 id="blood-seeker">Blood Seeker</h2>
<p>Use butterfly against heroes like Ursa or other cores who’re in cap but didn’t have mkb or dont want to buy it.</p>]]></content><author><name>gingray</name></author><category term="dota" /><category term="draft" /><summary type="html"><![CDATA[Drow Ranger Never pick Drow Ranger when enemy team have cores which is core item is Blink Dagger or they have natural jump spell. Like Phantom Assasin, Anti-Mage, Riki or Sven, Shadow Shaman. Also important that my team mates have strong saving spells or core items for save. Otherwise I’ll just run away all fights and deal no damage.]]></summary></entry><entry><title type="html">Game 7313103457</title><link href="https://dota-kb.github.io/2023/09/01/game-7313103457/" rel="alternate" type="text/html" title="Game 7313103457" /><published>2023-09-01T00:00:00+02:00</published><updated>2023-09-01T00:00:00+02:00</updated><id>https://dota-kb.github.io/2023/09/01/game-7313103457</id><content type="html" xml:base="https://dota-kb.github.io/2023/09/01/game-7313103457/"><![CDATA[<h2 id="summary">Summary</h2>
<p>Lose because pick Drow Ranger when all of the opponent heroes core items is blink dagger and my team mates dont’ have any saving spells (like stuns).<br />
Do not pick Drow Ranger unless my team have strong saving skills or opponent team have heroes which core item is blink. Like Sand King, Sven, Phantom Assassin,
Riki, Shadow Shaman.</p>

<p>Really hard to play against on lane is Undying (just put Tomb and if I don’t hit tomb I die and if I hit tomb I die as well). Hard to comeback against bad lane.</p>]]></content><author><name>gingray</name></author><category term="dota" /><category term="drow ranger" /><summary type="html"><![CDATA[Summary Lose because pick Drow Ranger when all of the opponent heroes core items is blink dagger and my team mates dont’ have any saving spells (like stuns). Do not pick Drow Ranger unless my team have strong saving skills or opponent team have heroes which core item is blink. Like Sand King, Sven, Phantom Assassin, Riki, Shadow Shaman.]]></summary></entry><entry><title type="html">Game Guide Rules</title><link href="https://dota-kb.github.io/2023/09/01/game-guide-rules/" rel="alternate" type="text/html" title="Game Guide Rules" /><published>2023-09-01T00:00:00+02:00</published><updated>2023-09-01T00:00:00+02:00</updated><id>https://dota-kb.github.io/2023/09/01/game-guide-rules</id><content type="html" xml:base="https://dota-kb.github.io/2023/09/01/game-guide-rules/"><![CDATA[<h2 id="general-rules-to-follow">General rules to follow</h2>
<h3 id="check-inventory">Check inventory</h3>
<p>Always check inventory before go. Like if opponent have SB and I don’t have dust or any detection</p>

<h3 id="force-get-back-to-base">Force get back to base</h3>
<p>Strategy to pull opponents to base is start hit tower and then hide (like blink out or just move). If no reaction than continue. 
Don’t try to blink out on skill coz if I miss it’s over. Game push - pull</p>

<h3 id="rule-of-two-death">Rule of two death</h3>
<p>If I die on lane more than two times in row no point to return to this lane any more.</p>

<h3 id="always-have-a-bb-in-late-game">Always have a BB in late game</h3>
<p>All the time in late game when I’ve option to buy next item and keep BB. I need to keep BB, a lot of games lose like so. 
Can double confirm to have BB is super important I lost quite a lot of games because I don’t have BB.</p>

<h3 id="play-from-behind">Play from behind</h3>
<p>In carry role I should always stay a bit behind not beening bursted. Don’t push lanes too far. Have map awarness where the enemy is. 
Safe is my main prio.</p>

<h3 id="always-keep-teleport">Always keep teleport</h3>
<p>I shouldn’t bee in situation when I don’t have teleport. I lost games because of it.</p>

<h3 id="dont-give-megas">Don’t give megas</h3>
<p>I can’t win megas means even if I have 10 secs till respawn I need to press BB coz I can’t def megas on my MMR</p>

<h3 id="dont-rely-on-teammates">Don’t rely on teammates</h3>
<p>On my MMR I can’t rely on team I just need to use them as shield or reveal.</p>

<h3 id="check-who-make-game">Check who make game</h3>
<p>Check score who make game sometimes it’s relevant sometimes not, but answer question who make game and create a plan what to do to 
disable game maker. Like Troll kill all entire team, burst troll first and then deal with rest of the team. Plan sounds like all in 
but at least it’s plan.</p>

<h3 id="game-is-fuck-up">Game is fuck up</h3>
<p>If game fuck up don’t do all-in moves. Take small wins, but take it with cold head. One small win can make me think that I can get 
big win, but probably I’m not ready yet. What is win condition is it some item or level or both, maybe pick off.</p>

<h3 id="abuse-twin-gate-for-split-push">Abuse Twin Gate for split push</h3>
<p>Quite effective thing to abuse twin gate for split push when enemy is forcing fights and I can’t join or fight is lost and I 
need to push lanes. Also boost GPM quite well</p>]]></content><author><name>gingray</name></author><category term="dota" /><category term="general" /><summary type="html"><![CDATA[General rules to follow Check inventory Always check inventory before go. Like if opponent have SB and I don’t have dust or any detection]]></summary></entry><entry><title type="html">Игра 7306898314</title><link href="https://dota-kb.github.io/2023/08/28/game-7306898314/" rel="alternate" type="text/html" title="Игра 7306898314" /><published>2023-08-28T11:03:27+02:00</published><updated>2023-08-28T11:03:27+02:00</updated><id>https://dota-kb.github.io/2023/08/28/game-7306898314</id><content type="html" xml:base="https://dota-kb.github.io/2023/08/28/game-7306898314/"><![CDATA[<h2 id="стратегия">Стратегия</h2>
<p><img src="/assets/img/dota-map-7306965215.png" alt="dota-map-7306965215.png" /></p>]]></content><author><name>gingray</name></author><category term="dota" /><summary type="html"><![CDATA[Стратегия]]></summary></entry><entry><title type="html">Игра 7306965215</title><link href="https://dota-kb.github.io/2023/08/28/game-7306965215/" rel="alternate" type="text/html" title="Игра 7306965215" /><published>2023-08-28T00:00:00+02:00</published><updated>2023-08-28T00:00:00+02:00</updated><id>https://dota-kb.github.io/2023/08/28/game-7306965215</id><content type="html" xml:base="https://dota-kb.github.io/2023/08/28/game-7306965215/"><![CDATA[<h2 id="raw">RAW</h2>
<p>Max</p>
<blockquote>
  <p>Мне кажется мы очень мало перемещаемся между линиями на стадии лацнинга. У нас в харде постоянно 3-4 героя, поэтому мы насасываем( ну и потому что раки) . На остальных линиях при этом не извлекается выгода от этих смещений.
Когда кери афк фармит и нас зажали на базе, можно активнее толкать линию, чтобы хоть как-то отвлекать врагов. Получается что нам на базу пушатся 3 линии и вся тима врагов, а мы должны без фарма откидываться и молиться что у кери есть тп, когда нас гнобят под фонтаном)</p>
</blockquote>

<p>Егор</p>
<blockquote>
  <p>Плюс когда они вчетвером ходили (а это частая тактика против нас), мы фоткали
Точнее фоткать то может и норм
А отдаваться по одному по двое не норм</p>
</blockquote>

<blockquote>
  <p>Ну вот конкретно тут они</p>
  <ol>
    <li>Лучше жали кнопки</li>
    <li>Имели пик под пуш и исполняли</li>
    <li>У нас не было станов</li>
    <li>У нас не было стратегии</li>
  </ol>
</blockquote>]]></content><author><name>gingray</name></author><category term="dota" /><summary type="html"><![CDATA[RAW Max Мне кажется мы очень мало перемещаемся между линиями на стадии лацнинга. У нас в харде постоянно 3-4 героя, поэтому мы насасываем( ну и потому что раки) . На остальных линиях при этом не извлекается выгода от этих смещений. Когда кери афк фармит и нас зажали на базе, можно активнее толкать линию, чтобы хоть как-то отвлекать врагов. Получается что нам на базу пушатся 3 линии и вся тима врагов, а мы должны без фарма откидываться и молиться что у кери есть тп, когда нас гнобят под фонтаном)]]></summary></entry></feed>